Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.
This commit is contained in:
parent
3e6f69f64a
commit
c1ce6c90ca
12 changed files with 14 additions and 13 deletions
|
|
@ -23,7 +23,6 @@
|
|||
#include "gl/system/gl_system.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/dynlights/gl_shadowmap.h"
|
||||
#include "gl/dynlights/gl_dynlight.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_debug.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
|
|
@ -31,6 +30,7 @@
|
|||
#include "gl/renderer/gl_postprocessstate.h"
|
||||
#include "gl/renderer/gl_renderbuffers.h"
|
||||
#include "gl/shaders/gl_shadowmapshader.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
#include "r_state.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "stats.h"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue