Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.

This commit is contained in:
Christoph Oelckers 2018-04-16 09:02:48 +02:00
commit c1ce6c90ca
12 changed files with 14 additions and 13 deletions

View file

@ -23,7 +23,6 @@
#include "gl/system/gl_system.h"
#include "gl/shaders/gl_shader.h"
#include "gl/dynlights/gl_shadowmap.h"
#include "gl/dynlights/gl_dynlight.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_debug.h"
#include "gl/system/gl_cvars.h"
@ -31,6 +30,7 @@
#include "gl/renderer/gl_postprocessstate.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/shaders/gl_shadowmapshader.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "r_state.h"
#include "g_levellocals.h"
#include "stats.h"