- renamed some stuff that clashed with gl function names.
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3 changed files with 25 additions and 25 deletions
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@ -40,7 +40,7 @@ VSMatrix::setIdentityMatrix( FLOATTYPE *mat, int size) {
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// glLoadIdentity implementation
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// gl LoadIdentity implementation
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void
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VSMatrix::loadIdentity()
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{
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@ -54,7 +54,7 @@ VSMatrix::loadIdentity()
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}
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// glMultMatrix implementation
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// gl MultMatrix implementation
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void
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VSMatrix::multMatrix(const FLOATTYPE *aMatrix)
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{
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@ -76,7 +76,7 @@ VSMatrix::multMatrix(const FLOATTYPE *aMatrix)
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}
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#ifdef USE_DOUBLE
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// glMultMatrix implementation
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// gl MultMatrix implementation
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void
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VSMatrix::multMatrix(const float *aMatrix)
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{
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@ -100,7 +100,7 @@ VSMatrix::multMatrix(const float *aMatrix)
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// glLoadMatrix implementation
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// gl LoadMatrix implementation
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void
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VSMatrix::loadMatrix(const FLOATTYPE *aMatrix)
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{
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@ -108,7 +108,7 @@ VSMatrix::loadMatrix(const FLOATTYPE *aMatrix)
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}
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#ifdef USE_DOUBLE
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// glLoadMatrix implementation
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// gl LoadMatrix implementation
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void
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VSMatrix::loadMatrix(const float *aMatrix)
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{
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@ -265,7 +265,7 @@ VSMatrix::perspective(FLOATTYPE fov, FLOATTYPE ratio, FLOATTYPE nearp, FLOATTYPE
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}
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// glOrtho implementation
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// gl Ortho implementation
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void
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VSMatrix::ortho(FLOATTYPE left, FLOATTYPE right,
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FLOATTYPE bottom, FLOATTYPE top,
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@ -282,7 +282,7 @@ VSMatrix::ortho(FLOATTYPE left, FLOATTYPE right,
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}
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// glFrustum implementation
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// gl Frustum implementation
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void
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VSMatrix::frustum(FLOATTYPE left, FLOATTYPE right,
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FLOATTYPE bottom, FLOATTYPE top,
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