- renamed some stuff that clashed with gl function names.

This commit is contained in:
Christoph Oelckers 2014-07-27 12:33:54 +02:00
commit c1d8f235c2
3 changed files with 25 additions and 25 deletions

View file

@ -40,7 +40,7 @@ VSMatrix::setIdentityMatrix( FLOATTYPE *mat, int size) {
// glLoadIdentity implementation
// gl LoadIdentity implementation
void
VSMatrix::loadIdentity()
{
@ -54,7 +54,7 @@ VSMatrix::loadIdentity()
}
// glMultMatrix implementation
// gl MultMatrix implementation
void
VSMatrix::multMatrix(const FLOATTYPE *aMatrix)
{
@ -76,7 +76,7 @@ VSMatrix::multMatrix(const FLOATTYPE *aMatrix)
}
#ifdef USE_DOUBLE
// glMultMatrix implementation
// gl MultMatrix implementation
void
VSMatrix::multMatrix(const float *aMatrix)
{
@ -100,7 +100,7 @@ VSMatrix::multMatrix(const float *aMatrix)
// glLoadMatrix implementation
// gl LoadMatrix implementation
void
VSMatrix::loadMatrix(const FLOATTYPE *aMatrix)
{
@ -108,7 +108,7 @@ VSMatrix::loadMatrix(const FLOATTYPE *aMatrix)
}
#ifdef USE_DOUBLE
// glLoadMatrix implementation
// gl LoadMatrix implementation
void
VSMatrix::loadMatrix(const float *aMatrix)
{
@ -265,7 +265,7 @@ VSMatrix::perspective(FLOATTYPE fov, FLOATTYPE ratio, FLOATTYPE nearp, FLOATTYPE
}
// glOrtho implementation
// gl Ortho implementation
void
VSMatrix::ortho(FLOATTYPE left, FLOATTYPE right,
FLOATTYPE bottom, FLOATTYPE top,
@ -282,7 +282,7 @@ VSMatrix::ortho(FLOATTYPE left, FLOATTYPE right,
}
// glFrustum implementation
// gl Frustum implementation
void
VSMatrix::frustum(FLOATTYPE left, FLOATTYPE right,
FLOATTYPE bottom, FLOATTYPE top,