Added level transition spawning for missing starts
- Additional player bodies are spawned for any absent starts in co-op. - Removed now-redundant bot start limitation
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3 changed files with 67 additions and 64 deletions
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@ -369,14 +369,6 @@ bool FCajunMaster::DoAddBot (BYTE *info, botskill_t skill)
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D_ReadUserInfoStrings (bnum, &info, false);
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if (!deathmatch && playerstarts[bnum].type == 0)
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{
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Printf ("%s tried to join, but there was no player %d start\n",
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players[bnum].userinfo.GetName(), bnum+1);
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ClearPlayer (bnum, false); // Make the bot inactive again
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return false;
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}
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multiplayer = true; //Prevents cheating and so on; emulates real netgame (almost).
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players[bnum].Bot = new DBot;
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players[bnum].Bot->player = &players[bnum];
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