- consolidated the 3 virtually identical instances of DrawScene and moved the function to HWDrawInfo.
The only backend dependent call in there, ambient occlusion, has been made a virtual of DFrameBuffer.
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12 changed files with 96 additions and 201 deletions
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@ -27,6 +27,7 @@ public:
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void InitializeState() override;
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void Update() override;
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void AmbientOccludeScene(float m5) override;
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FRenderState* RenderState() override;
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void CleanForRestart() override;
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void UpdatePalette() override;
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