- consolidated the 3 virtually identical instances of DrawScene and moved the function to HWDrawInfo.

The only backend dependent call in there, ambient occlusion, has been made a virtual of DFrameBuffer.
This commit is contained in:
Christoph Oelckers 2020-04-24 21:47:18 +02:00
commit c203df5edb
12 changed files with 96 additions and 201 deletions

View file

@ -27,6 +27,7 @@ public:
void InitializeState() override;
void Update() override;
void AmbientOccludeScene(float m5) override;
FRenderState* RenderState() override;
void CleanForRestart() override;
void UpdatePalette() override;