- fix sky sector portals

This commit is contained in:
Magnus Norddahl 2017-03-24 02:11:24 +01:00
commit c21037fb03
3 changed files with 97 additions and 76 deletions

View file

@ -52,13 +52,20 @@ void RenderPolyScene::SetViewpoint(const TriMatrix &worldToClip, const Vec4f &po
void RenderPolyScene::SetPortalSegments(const std::vector<PolyPortalSegment> &segments)
{
Cull.ClearSolidSegments();
for (const auto &segment : segments)
if (!segments.empty())
{
Cull.MarkSegmentCulled(segment.Start, segment.End);
Cull.ClearSolidSegments();
for (const auto &segment : segments)
{
Cull.MarkSegmentCulled(segment.Start, segment.End);
}
Cull.InvertSegments();
PortalSegmentsAdded = true;
}
else
{
PortalSegmentsAdded = false;
}
Cull.InvertSegments();
PortalSegmentsAdded = true;
}
void RenderPolyScene::Render(int portalDepth)