Native mipmap support to FTexture

This commit is contained in:
Magnus Norddahl 2016-06-21 21:55:08 +02:00
commit c235de5c22
9 changed files with 171 additions and 196 deletions

View file

@ -170,7 +170,6 @@ void FSoftwareRenderer::RenderView(player_t *player)
R_InitColumnDrawers();
}
R_ClearMipmapCache();
R_BeginDrawerCommands();
R_RenderActorView (player->mo);
// [RH] Let cameras draw onto textures that were visible this frame.