handle RFF encryption like compression.
This allows simplifiying the code a lot by moving the decrypter to OpenDecompressor and handling it with generic code in the base class.
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728bbd6327
commit
c27c8c232a
3 changed files with 28 additions and 33 deletions
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@ -90,7 +90,7 @@ void BloodCrypt (void *data, int key, int len)
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//
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//==========================================================================
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class FRFFFile : public FResourceFile
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class FRFFFile : public FUncompressedFile
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{
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public:
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@ -106,7 +106,7 @@ public:
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//==========================================================================
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FRFFFile::FRFFFile(const char *filename, FileReader &file, StringPool* sp)
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: FResourceFile(filename, file, sp)
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: FUncompressedFile(filename, file, sp)
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{
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}
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@ -139,8 +139,8 @@ bool FRFFFile::Open(LumpFilterInfo*)
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Entries[i].Method = METHOD_STORED;
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if (lumps[i].Flags & 0x10)
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{
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Entries[i].Flags = RESFF_COMPRESSED; // flags the lump as not directly usable
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Entries[i].Method = METHOD_INVALID;
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Entries[i].Flags = RESFF_COMPRESSED; // for purposes of decoding, compression and encryption are equivalent.
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Entries[i].Method = METHOD_RFFCRYPT;
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}
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else
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{
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@ -168,31 +168,6 @@ bool FRFFFile::Open(LumpFilterInfo*)
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return true;
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}
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//==========================================================================
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//
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// Fills the lump cache and performs decryption
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//
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//==========================================================================
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#if 0
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int FRFFLump::FillCache()
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{
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int res = FUncompressedLump::FillCache();
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if (Flags & LUMPF_COMPRESSED)
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{
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int cryptlen = std::min<int> (LumpSize, 256);
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uint8_t *data = (uint8_t *)Cache;
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for (int i = 0; i < cryptlen; ++i)
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{
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data[i] ^= i >> 1;
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}
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}
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return res;
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}
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#endif
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//==========================================================================
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//
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// File open
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