Use TArrayView instead of TArray for ClearNativePointerFields
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3 changed files with 4 additions and 4 deletions
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@ -246,7 +246,7 @@ public:
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inline int* IntArray(FName field);
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// Make sure native data is wiped correctly since it has no read barriers.
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void ClearNativePointerFields(const TArray<FName>& types);
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void ClearNativePointerFields(const TArrayView<FName>& types);
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// This is only needed for swapping out PlayerPawns and absolutely nothing else!
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virtual size_t PointerSubstitution (DObject *old, DObject *notOld, bool nullOnFail);
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