- moved viewport code to DFrameBuffer.

This commit is contained in:
Christoph Oelckers 2018-05-12 17:23:56 +02:00
commit c2a7a4bf30
16 changed files with 245 additions and 208 deletions

View file

@ -60,7 +60,7 @@ void FShadowMap::Update()
glViewport(0, 0, gl_shadowmap_quality, 1024);
GLRenderer->RenderScreenQuad();
const auto &viewport = GLRenderer->mScreenViewport;
const auto &viewport = screen->mScreenViewport;
glViewport(viewport.left, viewport.top, viewport.width, viewport.height);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, 0);