- moved viewport code to DFrameBuffer.
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16 changed files with 245 additions and 208 deletions
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@ -60,7 +60,7 @@ void FShadowMap::Update()
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glViewport(0, 0, gl_shadowmap_quality, 1024);
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GLRenderer->RenderScreenQuad();
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const auto &viewport = GLRenderer->mScreenViewport;
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const auto &viewport = screen->mScreenViewport;
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glViewport(viewport.left, viewport.top, viewport.width, viewport.height);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, 0);
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