- moved viewport code to DFrameBuffer.
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16 changed files with 245 additions and 208 deletions
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@ -46,6 +46,8 @@ public:
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void TextureFilterChanged() override;
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void ResetFixedColormap() override;
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void BeginFrame() override;
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bool RenderBuffersEnabled() override;
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void SetOutputViewport(IntRect *bounds) override;
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// Retrieves a buffer containing image data for a screenshot.
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// Hint: Pitch can be negative for upside-down images, in which case buffer
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