Merge pull request #310 from MajorCooke/telefogfix
- Allow teleport fogs to set the teleporting actors as their targets, so...
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c2e91293d2
5 changed files with 72 additions and 38 deletions
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@ -2750,10 +2750,10 @@ void P_NightmareRespawn (AActor *mobj)
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mo->PrevZ = z; // Do not interpolate Z position if we changed it since spawning.
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// spawn a teleport fog at old spot because of removal of the body?
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P_SpawnTeleportFog(mobj, mobj->x, mobj->y, mobj->z + TELEFOGHEIGHT, true);
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P_SpawnTeleportFog(mobj, mobj->x, mobj->y, mobj->z + TELEFOGHEIGHT, true, true);
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// spawn a teleport fog at the new spot
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P_SpawnTeleportFog(mobj, x, y, z + TELEFOGHEIGHT, false);
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P_SpawnTeleportFog(mobj, x, y, z + TELEFOGHEIGHT, false, true);
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// remove the old monster
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mobj->Destroy ();
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