- Improve 3d floor and underwater rendering
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3 changed files with 58 additions and 48 deletions
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@ -31,6 +31,7 @@ class RenderPolyPlane
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{
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public:
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static void RenderPlanes(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
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static void Render3DPlanes(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, subsector_t *sub, uint32_t stencilValue);
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private:
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struct UVTransform
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