Add plane clipping to the triangle drawer

This commit is contained in:
Magnus Norddahl 2016-11-26 10:49:29 +01:00
commit c37ce1fdbc
19 changed files with 146 additions and 99 deletions

View file

@ -191,26 +191,6 @@ struct TriVertex
float varying[NumVarying];
};
struct TriMatrix
{
static TriMatrix null();
static TriMatrix identity();
static TriMatrix translate(float x, float y, float z);
static TriMatrix scale(float x, float y, float z);
static TriMatrix rotate(float angle, float x, float y, float z);
static TriMatrix swapYZ();
static TriMatrix perspective(float fovy, float aspect, float near, float far);
static TriMatrix frustum(float left, float right, float bottom, float top, float near, float far);
static TriMatrix worldToView(); // Software renderer world to view space transform
static TriMatrix viewToClip(); // Software renderer shearing projection
TriVertex operator*(TriVertex v) const;
TriMatrix operator*(const TriMatrix &m) const;
float matrix[16];
};
struct TriUniforms
{
uint32_t light;