Add plane clipping to the triangle drawer

This commit is contained in:
Magnus Norddahl 2016-11-26 10:49:29 +01:00
commit c37ce1fdbc
19 changed files with 146 additions and 99 deletions

View file

@ -44,7 +44,7 @@ void RenderPolyScene::Render()
ClearBuffers();
SetSceneViewport();
SetupPerspectiveMatrix();
MainPortal.SetViewpoint(WorldToClip, Vec4f(0.0f), GetNextStencilValue());
MainPortal.SetViewpoint(WorldToClip, Vec4f(0.0f, 0.0f, 0.0f, 1.0f), GetNextStencilValue());
MainPortal.Render(0);
Skydome.Render(WorldToClip);
MainPortal.RenderTranslucent(0);