Add plane clipping to the triangle drawer
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8bbb63e913
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c37ce1fdbc
19 changed files with 146 additions and 99 deletions
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@ -32,7 +32,7 @@
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EXTERN_CVAR(Int, r_3dfloors)
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void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
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void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
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{
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RenderPolyPlane plane;
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@ -58,7 +58,7 @@ void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, subsector_t *su
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double fakeHeight = fakeFloor->top.plane->ZatPoint(frontsector->centerspot);
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if (fakeHeight < ViewPos.Z && fakeHeight > frontsector->floorplane.ZatPoint(frontsector->centerspot))
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{
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plane.Render3DFloor(worldToClip, sub, subsectorDepth, stencilValue, false, fakeFloor);
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plane.Render3DFloor(worldToClip, clipPlane, sub, subsectorDepth, stencilValue, false, fakeFloor);
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}
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}
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@ -79,16 +79,16 @@ void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, subsector_t *su
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double fakeHeight = fakeFloor->bottom.plane->ZatPoint(frontsector->centerspot);
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if (fakeHeight > ViewPos.Z && fakeHeight < frontsector->ceilingplane.ZatPoint(frontsector->centerspot))
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{
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plane.Render3DFloor(worldToClip, sub, subsectorDepth, stencilValue, true, fakeFloor);
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plane.Render3DFloor(worldToClip, clipPlane, sub, subsectorDepth, stencilValue, true, fakeFloor);
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}
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}
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}
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plane.Render(worldToClip, sub, subsectorDepth, stencilValue, true, skyCeilingHeight, sectorPortals);
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plane.Render(worldToClip, sub, subsectorDepth, stencilValue, false, skyFloorHeight, sectorPortals);
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plane.Render(worldToClip, clipPlane, sub, subsectorDepth, stencilValue, true, skyCeilingHeight, sectorPortals);
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plane.Render(worldToClip, clipPlane, sub, subsectorDepth, stencilValue, false, skyFloorHeight, sectorPortals);
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}
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void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakeFloor)
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void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakeFloor)
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{
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FTextureID picnum = ceiling ? *fakeFloor->bottom.texture : *fakeFloor->top.texture;
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FTexture *tex = TexMan(picnum);
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@ -140,11 +140,12 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, subsector_t *s
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args.stencilwritevalue = stencilValue + 1;
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args.SetTexture(tex);
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args.SetColormap(sub->sector->ColorMap);
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args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawNormal, TriBlendMode::Copy);
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
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}
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void RenderPolyPlane::Render(const TriMatrix &worldToClip, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
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void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
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{
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FSectorPortal *portal = sub->sector->ValidatePortal(ceiling ? sector_t::ceiling : sector_t::floor);
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PolyDrawSectorPortal *polyportal = nullptr;
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@ -251,6 +252,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, subsector_t *sub, uin
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args.stenciltestvalue = stencilValue;
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args.stencilwritevalue = stencilValue + 1;
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args.SetColormap(frontsector->ColorMap);
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args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
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if (!isSky)
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{
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