- removed the intermediate FGLTexture class.
This wasn't serving any real purpose anymore, and all its remaining functionality could be moved to FHardwareTexture
This commit is contained in:
parent
8d62ebd2f4
commit
c37ff22a05
11 changed files with 166 additions and 294 deletions
|
|
@ -388,6 +388,12 @@ void OpenGLFrameBuffer::SetTextureFilterMode()
|
|||
if (GLRenderer != nullptr && GLRenderer->mSamplerManager != nullptr) GLRenderer->mSamplerManager->SetTextureFilterMode();
|
||||
}
|
||||
|
||||
FHardwareTexture *OpenGLFrameBuffer::CreateHardwareTexture(FTexture *tex)
|
||||
{
|
||||
return new FHardwareTexture(tex->bNoCompress);
|
||||
}
|
||||
|
||||
|
||||
void OpenGLFrameBuffer::UpdatePalette()
|
||||
{
|
||||
if (GLRenderer)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue