- moved most of the console code to 'common'.
The main console.cpp file cannot be done yet, but the rest is ready to go.
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19 changed files with 16 additions and 12 deletions
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/*
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** consolebuffer.h
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**
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** manages the text for the console
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**
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**---------------------------------------------------------------------------
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** Copyright 2014 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <limits.h>
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#include <stdio.h>
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#include "zstring.h"
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#include "tarray.h"
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#include "v_text.h"
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enum EAddType
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{
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NEWLINE,
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APPENDLINE,
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REPLACELINE
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};
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class FConsoleBuffer
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{
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TArray<FString> mConsoleText;
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TArray<TArray<FBrokenLines>> m_BrokenConsoleText; // This holds the structures returned by V_BreakLines and is used for memory management.
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TArray<unsigned int> mBrokenStart;
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TArray<FBrokenLines> mBrokenLines; // This holds the single lines, indexed by mBrokenStart and is used for printing.
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FILE * mLogFile;
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EAddType mAddType;
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int mTextLines;
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bool mBufferWasCleared;
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FFont *mLastFont;
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int mLastDisplayWidth;
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bool mLastLineNeedsUpdate;
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public:
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FConsoleBuffer();
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void AddText(int printlevel, const char *string);
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void FormatText(FFont *formatfont, int displaywidth);
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void ResizeBuffer(unsigned newsize);
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void Clear()
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{
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mBufferWasCleared = true;
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mConsoleText.Clear();
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}
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int GetFormattedLineCount() { return mTextLines; }
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FBrokenLines *GetLines() { return &mBrokenLines[0]; }
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};
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