- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.

- The stat meters now return an FString instead of sprintfing into a fixed
  output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
  - For consistancy with the other integral types, byte is no longer a
    synonym for BYTE.
  - Most uses of BOOL have been change to the standard C++ bool type. Those
    that weren't were changed to INTBOOL to indicate they may contain values
    other than 0 or 1 but are still used as a boolean.
  - Compiler-provided types with explicit bit sizes are now used. In
    particular, DWORD is no longer a long so it will work with both 64-bit
    Windows and Linux.
  - Since some files need to include Windows headers, uint32 is a synonym
    for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
  was all it contained.


SVN r326 (trunk)
This commit is contained in:
Randy Heit 2006-09-14 00:02:31 +00:00
commit c412b42703
175 changed files with 1489 additions and 1341 deletions

View file

@ -105,7 +105,7 @@ static FRandom pr_classchoice ("RandomPlayerClassChoice");
TArray<EndSequence> EndSequences;
extern int timingdemo;
extern bool timingdemo;
// Start time for timing demos
int starttime;
@ -742,9 +742,9 @@ static void ParseMapInfoLower (MapInfoHandler *handlers,
{
int entry;
MapInfoHandler *handler;
byte *info;
BYTE *info;
info = levelinfo ? (byte *)levelinfo : (byte *)clusterinfo;
info = levelinfo ? (BYTE *)levelinfo : (BYTE *)clusterinfo;
while (SC_GetString ())
{
@ -1557,9 +1557,9 @@ void G_InitNew (char *mapname, bool bTitleLevel)
//
// G_DoCompleted
//
BOOL secretexit;
bool secretexit;
static int startpos; // [RH] Support for multiple starts per level
extern BOOL NoWipe; // [RH] Don't wipe when travelling in hubs
extern int NoWipe; // [RH] Don't wipe when travelling in hubs
static bool startkeepfacing; // [RH] Support for keeping your facing angle
static bool resetinventory; // Reset the inventory to the player's default for the next level
@ -1917,7 +1917,7 @@ void G_DoLoadLevel (int position, bool autosave)
if (timingdemo)
{
static BOOL firstTime = true;
static bool firstTime = true;
if (firstTime)
{