- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
- The stat meters now return an FString instead of sprintfing into a fixed
output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
- For consistancy with the other integral types, byte is no longer a
synonym for BYTE.
- Most uses of BOOL have been change to the standard C++ bool type. Those
that weren't were changed to INTBOOL to indicate they may contain values
other than 0 or 1 but are still used as a boolean.
- Compiler-provided types with explicit bit sizes are now used. In
particular, DWORD is no longer a long so it will work with both 64-bit
Windows and Linux.
- Since some files need to include Windows headers, uint32 is a synonym
for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
was all it contained.
SVN r326 (trunk)
This commit is contained in:
parent
06630b0fee
commit
c412b42703
175 changed files with 1489 additions and 1341 deletions
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@ -120,7 +120,7 @@ static FSaveGameNode *M_RemoveSaveSlot (FSaveGameNode *file);
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static void M_ExtractSaveData (const FSaveGameNode *file);
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static void M_UnloadSaveData ();
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static void M_InsertSaveNode (FSaveGameNode *node);
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static BOOL M_SaveLoadResponder (event_t *ev);
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static bool M_SaveLoadResponder (event_t *ev);
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static void M_DeleteSaveResponse (int choice);
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static void M_DrawMainMenu ();
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@ -220,7 +220,7 @@ static oldmenu_t *currentMenu; // current menudef
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static oldmenu_t *TopLevelMenu; // The main menu everything hangs off of
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static DCanvas *FireScreen;
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static byte FireRemap[256];
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static BYTE FireRemap[256];
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static char *genders[3] = { "male", "female", "other" };
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static FPlayerClass *PlayerClass;
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@ -2297,7 +2297,7 @@ static BYTE smoke[1024] =
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static void M_RenderPlayerBackdrop ()
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{
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byte *from;
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BYTE *from;
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int width, height, pitch;
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width = FireScreen->GetWidth();
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@ -2395,7 +2395,7 @@ static void M_DrawPlayerBackdrop (int x, int y)
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{
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DCanvas *src = FireScreen;
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DCanvas *dest = screen;
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byte *destline, *srcline;
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BYTE *destline, *srcline;
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const int destwidth = src->GetWidth() * CleanXfac / 2;
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const int destheight = src->GetHeight() * CleanYfac / 2;
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const int desty = y;
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@ -2688,7 +2688,7 @@ int M_StringHeight (const char *string)
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//
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// M_Responder
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//
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BOOL M_Responder (event_t *ev)
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bool M_Responder (event_t *ev)
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{
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int ch;
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int i;
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@ -2905,7 +2905,7 @@ BOOL M_Responder (event_t *ev)
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return (ev->subtype == EV_GUI_KeyDown);
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}
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BOOL M_SaveLoadResponder (event_t *ev)
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bool M_SaveLoadResponder (event_t *ev)
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{
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char workbuf[512];
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