- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
- The stat meters now return an FString instead of sprintfing into a fixed
output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
- For consistancy with the other integral types, byte is no longer a
synonym for BYTE.
- Most uses of BOOL have been change to the standard C++ bool type. Those
that weren't were changed to INTBOOL to indicate they may contain values
other than 0 or 1 but are still used as a boolean.
- Compiler-provided types with explicit bit sizes are now used. In
particular, DWORD is no longer a long so it will work with both 64-bit
Windows and Linux.
- Since some files need to include Windows headers, uint32 is a synonym
for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
was all it contained.
SVN r326 (trunk)
This commit is contained in:
parent
06630b0fee
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175 changed files with 1489 additions and 1341 deletions
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@ -217,7 +217,7 @@ void P_ProcessSwitchDef ()
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char *picname;
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FSwitchDef *def1, *def2;
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SWORD picnum;
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byte max;
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BYTE max;
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bool quest = false;
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def1 = def2 = NULL;
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@ -492,7 +492,7 @@ static int TryFindSwitch (SWORD texture)
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// Function that changes wall texture.
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// Tell it if switch is ok to use again (1=yes, it's a button).
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//
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bool P_ChangeSwitchTexture (side_t *side, int useAgain, byte special, bool *quest)
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bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *quest)
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{
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DActiveButton::EWhere where;
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short *texture;
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