- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.

- The stat meters now return an FString instead of sprintfing into a fixed
  output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
  - For consistancy with the other integral types, byte is no longer a
    synonym for BYTE.
  - Most uses of BOOL have been change to the standard C++ bool type. Those
    that weren't were changed to INTBOOL to indicate they may contain values
    other than 0 or 1 but are still used as a boolean.
  - Compiler-provided types with explicit bit sizes are now used. In
    particular, DWORD is no longer a long so it will work with both 64-bit
    Windows and Linux.
  - Since some files need to include Windows headers, uint32 is a synonym
    for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
  was all it contained.


SVN r326 (trunk)
This commit is contained in:
Randy Heit 2006-09-14 00:02:31 +00:00
commit c412b42703
175 changed files with 1489 additions and 1341 deletions

View file

@ -55,9 +55,9 @@ extern int ST_Y;
// and the total size == width*height*depth/8.,
//
extern byte decorate_translations[];
extern BYTE decorate_translations[];
byte* viewimage;
BYTE* viewimage;
extern "C" {
int viewwidth;
int halfviewwidth;
@ -77,9 +77,9 @@ int detailyshift; // [RH] Y shift for vertical detail level
}
#ifdef USEASM
extern "C" void STACK_ARGS DoubleHoriz_MMX (int height, int width, byte *dest, int pitch);
extern "C" void STACK_ARGS DoubleHorizVert_MMX (int height, int width, byte *dest, int pitch);
extern "C" void STACK_ARGS DoubleVert_ASM (int height, int width, byte *dest, int pitch);
extern "C" void STACK_ARGS DoubleHoriz_MMX (int height, int width, BYTE *dest, int pitch);
extern "C" void STACK_ARGS DoubleHorizVert_MMX (int height, int width, BYTE *dest, int pitch);
extern "C" void STACK_ARGS DoubleVert_ASM (int height, int width, BYTE *dest, int pitch);
#endif
// [RH] Pointers to the different column drawers.
@ -115,9 +115,9 @@ DWORD *dc_srcblend; // [RH] Source and destination
DWORD *dc_destblend; // blending lookups
// first pixel in a column (possibly virtual)
const byte* dc_source;
const BYTE* dc_source;
byte* dc_dest;
BYTE* dc_dest;
int dc_count;
DWORD vplce[4];
@ -132,8 +132,8 @@ int dccount;
cycle_t DetailDoubleCycles;
int dc_fillcolor;
byte *dc_translation;
byte *translationtables[NUM_TRANSLATION_TABLES];
BYTE *dc_translation;
BYTE *translationtables[NUM_TRANSLATION_TABLES];
/************************************/
/* */
@ -152,7 +152,7 @@ byte *translationtables[NUM_TRANSLATION_TABLES];
void R_DrawColumnP_C (void)
{
int count;
byte* dest;
BYTE* dest;
fixed_t frac;
fixed_t fracstep;
@ -173,8 +173,8 @@ void R_DrawColumnP_C (void)
{
// [RH] Get local copies of these variables so that the compiler
// has a better chance of optimizing this well.
byte *colormap = dc_colormap;
const byte *source = dc_source;
BYTE *colormap = dc_colormap;
const BYTE *source = dc_source;
int pitch = dc_pitch;
// Inner loop that does the actual texture mapping,
@ -198,7 +198,7 @@ void R_DrawColumnP_C (void)
void R_FillColumnP (void)
{
int count;
byte* dest;
BYTE* dest;
count = dc_count;
@ -209,7 +209,7 @@ void R_FillColumnP (void)
{
int pitch = dc_pitch;
byte color = dc_color;
BYTE color = dc_color;
do
{
@ -296,7 +296,7 @@ void R_InitFuzzTable (int fuzzoff)
void R_DrawFuzzColumnP_C (void)
{
int count;
byte *dest;
BYTE *dest;
// Adjust borders. Low...
if (dc_yl == 0)
@ -323,7 +323,7 @@ void R_DrawFuzzColumnP_C (void)
int pitch = dc_pitch;
int fuzz = fuzzpos;
int cnt;
byte *map = &NormalLight.Maps[6*256];
BYTE *map = &NormalLight.Maps[6*256];
// [RH] Split this into three separate loops to minimize
// the number of times fuzzpos needs to be clamped.
@ -414,7 +414,7 @@ algorithm that uses RGB tables.
void R_DrawAddColumnP_C (void)
{
int count;
byte *dest;
BYTE *dest;
fixed_t frac;
fixed_t fracstep;
@ -430,8 +430,8 @@ void R_DrawAddColumnP_C (void)
{
DWORD *fg2rgb = dc_srcblend;
DWORD *bg2rgb = dc_destblend;
byte *colormap = dc_colormap;
const byte *source = dc_source;
BYTE *colormap = dc_colormap;
const BYTE *source = dc_source;
int pitch = dc_pitch;
do
@ -460,7 +460,7 @@ void R_DrawAddColumnP_C (void)
void R_DrawTranslatedColumnP_C (void)
{
int count;
byte* dest;
BYTE* dest;
fixed_t frac;
fixed_t fracstep;
@ -475,9 +475,9 @@ void R_DrawTranslatedColumnP_C (void)
{
// [RH] Local copies of global vars to improve compiler optimizations
byte *colormap = dc_colormap;
byte *translation = dc_translation;
const byte *source = dc_source;
BYTE *colormap = dc_colormap;
BYTE *translation = dc_translation;
const BYTE *source = dc_source;
int pitch = dc_pitch;
do
@ -494,7 +494,7 @@ void R_DrawTranslatedColumnP_C (void)
void R_DrawTlatedAddColumnP_C (void)
{
int count;
byte *dest;
BYTE *dest;
fixed_t frac;
fixed_t fracstep;
@ -510,9 +510,9 @@ void R_DrawTlatedAddColumnP_C (void)
{
DWORD *fg2rgb = dc_srcblend;
DWORD *bg2rgb = dc_destblend;
byte *translation = dc_translation;
byte *colormap = dc_colormap;
const byte *source = dc_source;
BYTE *translation = dc_translation;
BYTE *colormap = dc_colormap;
const BYTE *source = dc_source;
int pitch = dc_pitch;
do
@ -535,7 +535,7 @@ void R_DrawTlatedAddColumnP_C (void)
void R_DrawShadedColumnP_C (void)
{
int count;
byte *dest;
BYTE *dest;
fixed_t frac, fracstep;
count = dc_count;
@ -549,8 +549,8 @@ void R_DrawShadedColumnP_C (void)
frac = dc_texturefrac;
{
const byte *source = dc_source;
byte *colormap = dc_colormap;
const BYTE *source = dc_source;
BYTE *colormap = dc_colormap;
int pitch = dc_pitch;
DWORD *fgstart = &Col2RGB8[0][dc_color];
@ -571,7 +571,7 @@ void R_DrawShadedColumnP_C (void)
void R_DrawAddClampColumnP_C ()
{
int count;
byte *dest;
BYTE *dest;
fixed_t frac;
fixed_t fracstep;
@ -585,8 +585,8 @@ void R_DrawAddClampColumnP_C ()
frac = dc_texturefrac;
{
byte *colormap = dc_colormap;
const byte *source = dc_source;
BYTE *colormap = dc_colormap;
const BYTE *source = dc_source;
int pitch = dc_pitch;
DWORD *fg2rgb = dc_srcblend;
DWORD *bg2rgb = dc_destblend;
@ -613,7 +613,7 @@ void R_DrawAddClampColumnP_C ()
void R_DrawAddClampTranslatedColumnP_C ()
{
int count;
byte *dest;
BYTE *dest;
fixed_t frac;
fixed_t fracstep;
@ -627,9 +627,9 @@ void R_DrawAddClampTranslatedColumnP_C ()
frac = dc_texturefrac;
{
byte *translation = dc_translation;
byte *colormap = dc_colormap;
const byte *source = dc_source;
BYTE *translation = dc_translation;
BYTE *colormap = dc_colormap;
const BYTE *source = dc_source;
int pitch = dc_pitch;
DWORD *fg2rgb = dc_srcblend;
DWORD *bg2rgb = dc_destblend;
@ -691,7 +691,7 @@ int ds_xbits;
int ds_ybits;
// start of a floor/ceiling tile image
const byte* ds_source;
const BYTE* ds_source;
// just for profiling
int dscount;
@ -706,9 +706,9 @@ void R_DrawSpanP_C (void)
dsfixed_t yfrac;
dsfixed_t xstep;
dsfixed_t ystep;
byte* dest;
const byte* source = ds_source;
const byte* colormap = ds_colormap;
BYTE* dest;
const BYTE* source = ds_source;
const BYTE* colormap = ds_colormap;
int count;
int spot;
@ -777,9 +777,9 @@ void R_DrawSpanMaskedP_C (void)
dsfixed_t yfrac;
dsfixed_t xstep;
dsfixed_t ystep;
byte* dest;
const byte* source = ds_source;
const byte* colormap = ds_colormap;
BYTE* dest;
const BYTE* source = ds_source;
const BYTE* colormap = ds_colormap;
int count;
int spot;
@ -840,9 +840,9 @@ void R_DrawSpanTranslucentP_C (void)
dsfixed_t yfrac;
dsfixed_t xstep;
dsfixed_t ystep;
byte* dest;
const byte* source = ds_source;
const byte* colormap = ds_colormap;
BYTE* dest;
const BYTE* source = ds_source;
const BYTE* colormap = ds_colormap;
int count;
int spot;
DWORD *fg2rgb = dc_srcblend;
@ -900,9 +900,9 @@ void R_DrawSpanMaskedTranslucentP_C (void)
dsfixed_t yfrac;
dsfixed_t xstep;
dsfixed_t ystep;
byte* dest;
const byte* source = ds_source;
const byte* colormap = ds_colormap;
BYTE* dest;
const BYTE* source = ds_source;
const BYTE* colormap = ds_colormap;
int count;
int spot;
DWORD *fg2rgb = dc_srcblend;
@ -1603,8 +1603,8 @@ void R_InitTranslationTables ()
static void R_CreatePlayerTranslation (float h, float s, float v, FPlayerSkin *skin, BYTE *table, BYTE *alttable)
{
int i;
byte start = skin->range0start;
byte end = skin->range0end;
BYTE start = skin->range0start;
BYTE end = skin->range0end;
float r, g, b;
float bases, basev;
float sdelta, vdelta;
@ -1890,7 +1890,7 @@ void R_DetailDouble ()
int rowsize = realviewwidth;
int pitch = RenderTarget->GetPitch();
int y;
byte *line;
BYTE *line;
line = dc_destorg;
for (y = viewheight; y != 0; --y, line += pitch<<1)
@ -1913,7 +1913,7 @@ void R_DetailDouble ()
int rowsize = viewwidth;
int pitch = RenderTarget->GetPitch();
int y,x;
byte *linefrom, *lineto;
BYTE *linefrom, *lineto;
linefrom = dc_destorg;
for (y = viewheight; y != 0; --y, linefrom += pitch)
@ -1921,7 +1921,7 @@ void R_DetailDouble ()
lineto = linefrom - viewwidth;
for (x = 0; x < rowsize; ++x)
{
byte c = linefrom[x];
BYTE c = linefrom[x];
lineto[x*2] = c;
lineto[x*2+1] = c;
}
@ -1942,7 +1942,7 @@ void R_DetailDouble ()
int realpitch = RenderTarget->GetPitch();
int pitch = realpitch << 1;
int y,x;
byte *linefrom, *lineto;
BYTE *linefrom, *lineto;
linefrom = dc_destorg;
for (y = viewheight; y != 0; --y, linefrom += pitch)
@ -1950,7 +1950,7 @@ void R_DetailDouble ()
lineto = linefrom - viewwidth;
for (x = 0; x < rowsize; ++x)
{
byte c = linefrom[x];
BYTE c = linefrom[x];
lineto[x*2] = c;
lineto[x*2+1] = c;
lineto[x*2+realpitch] = c;
@ -1964,9 +1964,11 @@ void R_DetailDouble ()
unclock (DetailDoubleCycles);
}
ADD_STAT(detail,out)
ADD_STAT(detail)
{
sprintf (out, "doubling = %04.1f ms", (double)DetailDoubleCycles * 1000 * SecondsPerCycle);
FString out;
out.Format ("doubling = %04.1f ms", (double)DetailDoubleCycles * 1000 * SecondsPerCycle);
return out;
}
// [RH] Initialize the column drawer pointers