- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.

- The stat meters now return an FString instead of sprintfing into a fixed
  output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
  - For consistancy with the other integral types, byte is no longer a
    synonym for BYTE.
  - Most uses of BOOL have been change to the standard C++ bool type. Those
    that weren't were changed to INTBOOL to indicate they may contain values
    other than 0 or 1 but are still used as a boolean.
  - Compiler-provided types with explicit bit sizes are now used. In
    particular, DWORD is no longer a long so it will work with both 64-bit
    Windows and Linux.
  - Since some files need to include Windows headers, uint32 is a synonym
    for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
  was all it contained.


SVN r326 (trunk)
This commit is contained in:
Randy Heit 2006-09-14 00:02:31 +00:00
commit c412b42703
175 changed files with 1489 additions and 1341 deletions

View file

@ -120,7 +120,7 @@ CVAR (Bool, r_particles, true, 0);
// [RH] Removed checks for coexistance of rotation 0 with other
// rotations and made it look more like BOOM's version.
//
static void R_InstallSpriteLump (int lump, unsigned frame, char rot, BOOL flipped)
static void R_InstallSpriteLump (int lump, unsigned frame, char rot, bool flipped)
{
unsigned rotation;
@ -453,6 +453,7 @@ void R_InitSkins (void)
remove = false;
basetype = NULL;
transtype = NULL;
// Data is stored as "key = data".
while (SC_GetString ())
@ -2194,7 +2195,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
int x1, x2, y1, y2;
vissprite_t* vis;
sector_t* heightsec = NULL;
byte* map;
BYTE* map;
// transform the origin point
tr_x = particle->x - viewx;
@ -2366,9 +2367,9 @@ void R_DrawParticle (vissprite_t *vis)
{
DWORD *bg2rgb;
int spacing;
byte *dest;
BYTE *dest;
DWORD fg;
byte color = vis->colormap[vis->startfrac];
BYTE color = vis->colormap[vis->startfrac];
int yl = vis->gz;
int ycount = vis->gzt - yl + 1;
int x1 = vis->x1;