use translation IDs in the software renderer.
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11 changed files with 27 additions and 29 deletions
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@ -128,7 +128,7 @@ namespace swrenderer
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if (thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D
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vis->RenderStyle = thing->RenderStyle;
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vis->FillColor = thing->fillcolor;
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vis->Translation = thing->Translation.index();
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vis->Translation = thing->Translation;
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vis->FakeFlatStat = WaterFakeSide::Center;
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vis->Alpha = float(thing->Alpha);
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vis->fakefloor = NULL;
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