- reimplemented as an OptionsMenu.
This is both for consistency and better localizability. The old code is retained to ensure that mods inheriting from the old menu continue to work.
This commit is contained in:
parent
ad23726cb6
commit
c45c7cdb4b
13 changed files with 798 additions and 25 deletions
|
|
@ -66,7 +66,6 @@ CVAR (Bool, show_obituaries, true, CVAR_ARCHIVE)
|
|||
CVAR (Int, m_showinputgrid, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
CVAR(Bool, m_blockcontrollers, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
|
||||
|
||||
CVAR (Float, snd_menuvolume, 0.6f, CVAR_ARCHIVE)
|
||||
CVAR(Int, m_use_mouse, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
|
@ -518,6 +517,10 @@ void M_SetMenu(FName menu, int param)
|
|||
void ActivateEndGameMenu();
|
||||
ActivateEndGameMenu();
|
||||
return;
|
||||
|
||||
case NAME_Playermenu:
|
||||
menu = NAME_NewPlayerMenu; // redirect the old player menu to the new one.
|
||||
break;
|
||||
}
|
||||
|
||||
// End of special checks
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue