- Fix playersprite offset being wrong in softpoly
- Remove DFrameBuffer::GetCanvas as it always returned null
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7 changed files with 24 additions and 16 deletions
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@ -89,7 +89,7 @@ void PolyRenderer::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int
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Threads.MainThread()->FlushDrawQueue();
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DrawerThreads::WaitForWorkers();
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RenderTarget = screen->GetCanvas();
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RenderTarget = nullptr;
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RenderToCanvas = false;
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R_ExecuteSetViewSize(Viewpoint, Viewwindow);
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float trueratio;
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