- Changed the types of object hash indices in FArchive from size_t to DWORD.

This seems to fix crashes on GCC 64-bit builds when saving games. Not sure
  if it was a GCC bug or my bug, since it worked fine with VC++, but since the
  code that calculates the index only returns a DWORD, storing it as a size_t
  was rather pointless.



SVN r969 (trunk)
This commit is contained in:
Randy Heit 2008-05-14 03:54:04 +00:00
commit c4cbef9e58
3 changed files with 9 additions and 4 deletions

View file

@ -1459,12 +1459,12 @@ DWORD FArchive::HashObject (const DObject *obj) const
DWORD FArchive::FindObjectIndex (const DObject *obj) const
{
size_t index = m_ObjectHash[HashObject (obj)];
DWORD index = m_ObjectHash[HashObject (obj)];
while (index != TypeMap::NO_INDEX && m_ObjectMap[index].object != obj)
{
index = m_ObjectMap[index].hashNext;
}
return (DWORD)index;
return index;
}
void FArchive::UserWriteClass (const PClass *type)