Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
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3 changed files with 28 additions and 19 deletions
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@ -56,6 +56,13 @@ AActor *COPY_AAPTR(AActor *origin, int selector)
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case AAPTR_TRACER: return origin->tracer;
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case AAPTR_FRIENDPLAYER:
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return origin->FriendPlayer ? AAPTR_RESOLVE_PLAYERNUM(origin->FriendPlayer - 1) : NULL;
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case AAPTR_GET_LINETARGET:
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{
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AActor *gettarget = NULL;
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P_BulletSlope(origin, &gettarget);
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return gettarget;
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}
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}
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}
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