- fixed reject check in particle code.

This commit is contained in:
Christoph Oelckers 2017-03-17 21:54:03 +01:00
commit c4f6a54753
2 changed files with 122 additions and 9 deletions

View file

@ -362,7 +362,7 @@ void P_RunEffects ()
{
// Only run the effect if the actor is potentially visible
int rnum = pnum + actor->Sector->Index();
if (level.rejectmatrix.Size() > 0 || !(level.rejectmatrix[rnum>>3] & (1 << (rnum & 7))))
if (level.rejectmatrix.Size() == 0 || !(level.rejectmatrix[rnum>>3] & (1 << (rnum & 7))))
P_RunEffect (actor, actor->effects);
}
}