Add access to vertex indices in frag_raytrace.glsl
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08b03f2d73
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c525ec1b68
4 changed files with 15 additions and 14 deletions
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@ -1512,16 +1512,17 @@ void DoomLevelMesh::CreateSurfaceTextureUVs(FLevelLocals& doomMap)
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if (surface.Type == ST_FLOOR || surface.Type == ST_CEILING)
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{
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for (int i = 0; i < surface.numVerts; ++i)
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{
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uvs[surface.atlasPageIndex + 0] = verts[0].XY() * (1.0f / 64.0f);
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}
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}
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else
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{
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for (int i = 0; i < 4; ++i)
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{
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uvs[surface.atlasPageIndex + i] = verts[i] - verts[0];
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uvs[surface.atlasPageIndex + i].X /= gtxt->GetDisplayWidth();
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uvs[surface.atlasPageIndex + i].Y /= gtxt->GetDisplayHeight();
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}
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uvs[surface.atlasPageIndex + 0] = FVector2(0, 1); //toUv(&surface, verts[0] - verts[0]);
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uvs[surface.atlasPageIndex + 1] = FVector2(1, 1); //toUv(&surface, verts[0] - verts[0]);
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uvs[surface.atlasPageIndex + 2] = FVector2(0, 0); //toUv(&surface, verts[0] - verts[0]);
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uvs[surface.atlasPageIndex + 3] = FVector2(1, 0); //toUv(&surface, verts[0] - verts[0]);
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}
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}
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}
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