- continued work on texture management.
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18 changed files with 79 additions and 140 deletions
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@ -332,14 +332,14 @@ void FGLRenderState::ApplyMaterial(FMaterial *mat, int clampmode, int translatio
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// Textures that are already scaled in the texture lump will not get replaced by hires textures.
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int flags = mat->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
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int numLayers = mat->GetLayers();
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auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0));
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auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0, translation));
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if (base->BindOrCreate(tex, 0, clampmode, translation, flags))
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{
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for (int i = 1; i<numLayers; i++)
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{
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FTexture *layer;
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auto systex = static_cast<FHardwareTexture*>(mat->GetLayer(i, &layer));
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auto systex = static_cast<FHardwareTexture*>(mat->GetLayer(i, 0, &layer));
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systex->BindOrCreate(layer, i, clampmode, 0, mat->isExpanded() ? CTF_Expand : 0);
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maxbound = i;
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}
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