- continued work on texture management.
This commit is contained in:
parent
fb6ee5046c
commit
c5447f0cdd
18 changed files with 79 additions and 140 deletions
|
|
@ -339,14 +339,14 @@ void OpenGLFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
|
|||
// Textures that are already scaled in the texture lump will not get replaced by hires textures.
|
||||
int flags = mat->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled()) ? CTF_CheckHires : 0;
|
||||
int numLayers = mat->GetLayers();
|
||||
auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0));
|
||||
auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0, translation));
|
||||
|
||||
if (base->BindOrCreate(tex, 0, CLAMP_NONE, translation, flags))
|
||||
{
|
||||
for (int i = 1; i < numLayers; i++)
|
||||
{
|
||||
FTexture *layer;
|
||||
auto systex = static_cast<FHardwareTexture*>(mat->GetLayer(i, &layer));
|
||||
auto systex = static_cast<FHardwareTexture*>(mat->GetLayer(i, 0, &layer));
|
||||
systex->BindOrCreate(layer, i, CLAMP_NONE, 0, mat->isExpanded() ? CTF_Expand : 0);
|
||||
}
|
||||
}
|
||||
|
|
@ -354,13 +354,6 @@ void OpenGLFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
|
|||
FHardwareTexture::UnbindAll();
|
||||
}
|
||||
|
||||
bool OpenGLFrameBuffer::CheckPrecacheMaterial(FMaterial *mat)
|
||||
{
|
||||
if (!mat->tex->GetImage()) return true;
|
||||
auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0));
|
||||
return base->Exists(0);
|
||||
}
|
||||
|
||||
FModelRenderer *OpenGLFrameBuffer::CreateModelRenderer(int mli)
|
||||
{
|
||||
return new FGLModelRenderer(nullptr, gl_RenderState, mli);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue