- continued work on texture management.

This commit is contained in:
Christoph Oelckers 2018-12-12 18:39:38 +01:00
commit c5447f0cdd
18 changed files with 79 additions and 140 deletions

View file

@ -790,7 +790,9 @@ FWrapperTexture::FWrapperTexture(int w, int h, int bits)
Format = bits;
UseType = ETextureType::SWCanvas;
bNoCompress = true;
SystemTextures.AddHardwareTexture(0, false, screen->CreateHardwareTexture());
auto hwtex = screen->CreateHardwareTexture();
// todo: Initialize here.
SystemTextures.AddHardwareTexture(0, false, hwtex);
}
//===========================================================================