- continued work on texture management.
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18 changed files with 79 additions and 140 deletions
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@ -141,6 +141,31 @@ void FTextureManager::DeleteAll()
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BuildTileData.Clear();
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}
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//==========================================================================
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//
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// Flushes all hardware dependent data.
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// Thia must not, under any circumstances, delete the wipe textures, because
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// all CCMDs triggering a flush can be executed while a wipe is in progress
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//
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// This now also deletes the software textures because having the software
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// renderer use the texture scalers is a planned feature and that is the
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// main reason to call this outside of the destruction code.
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//
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//==========================================================================
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void FTextureManager::FlushAll()
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{
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for (int i = TexMan.NumTextures() - 1; i >= 0; i--)
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{
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for (int j = 0; j < 2; j++)
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{
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TexMan.ByIndex(i)->SystemTextures.Clean(true, true);
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delete TexMan.ByIndex(i)->SoftwareTexture;
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}
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}
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// This must also delete the software renderer's canvas.
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}
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//==========================================================================
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//
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// FTextureManager :: CheckForTexture
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