- Backend update from Raze.
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11 changed files with 100 additions and 22 deletions
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@ -48,6 +48,7 @@ float unpackuvert( uint32_t n, int c )
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bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int length )
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{
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int lumpnum2;
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hasSurfaces = true;
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FString realfilename = fileSystem.GetFileFullName(lumpnum);
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if ( (size_t)realfilename.IndexOf("_d.3d") == realfilename.Len()-5 )
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{
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