- took the sky cap color getter out of the texture system.
# Conflicts: # src/common/textures/textures.h
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10 changed files with 92 additions and 83 deletions
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@ -64,8 +64,6 @@ void PolyHardwareTexture::Reset()
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DCanvas *PolyHardwareTexture::GetImage(FTexture *baselayer, const FMaterialState &state)
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{
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FGameTexture *tex = state.mMaterial->Source();
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if (!mCanvas)
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{
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int flags = state.mMaterial->GetScaleFlags();
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