add foreach k,v loop for maps
* make FxFunctionCall and FxMemberFunctionCall take a temporary for args, since they always move it * fix type for cast
This commit is contained in:
parent
d2867841b1
commit
c58bd6efb5
9 changed files with 230 additions and 20 deletions
|
|
@ -275,6 +275,7 @@ enum EFxType
|
|||
EFX_DoWhileLoop,
|
||||
EFX_ForLoop,
|
||||
EFX_ForEachLoop,
|
||||
EFX_MapForEachLoop,
|
||||
EFX_JumpStatement,
|
||||
EFX_ReturnStatement,
|
||||
EFX_ClassTypeCast,
|
||||
|
|
@ -1621,7 +1622,7 @@ public:
|
|||
FName MethodName;
|
||||
FArgumentList ArgList;
|
||||
|
||||
FxFunctionCall(FName methodname, FName rngname, FArgumentList &args, const FScriptPosition &pos);
|
||||
FxFunctionCall(FName methodname, FName rngname, FArgumentList &&args, const FScriptPosition &pos);
|
||||
~FxFunctionCall();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
};
|
||||
|
|
@ -1638,10 +1639,11 @@ class FxMemberFunctionCall : public FxExpression
|
|||
FxExpression *Self;
|
||||
FName MethodName;
|
||||
FArgumentList ArgList;
|
||||
bool ResolveSelf;
|
||||
|
||||
public:
|
||||
|
||||
FxMemberFunctionCall(FxExpression *self, FName methodname, FArgumentList &args, const FScriptPosition &pos);
|
||||
FxMemberFunctionCall(FxExpression *self, FName methodname, FArgumentList &&args, const FScriptPosition &pos);
|
||||
~FxMemberFunctionCall();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
};
|
||||
|
|
@ -2080,6 +2082,29 @@ public:
|
|||
FxExpression* DoResolve(FCompileContext&);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxMapForEachLoop
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FxMapForEachLoop : public FxExpression
|
||||
{
|
||||
FName keyVarName;
|
||||
FName valueVarName;
|
||||
FxExpression* MapExpr;
|
||||
FxExpression* MapExpr2;
|
||||
FxExpression* MapExpr3;
|
||||
FxExpression* MapExpr4;
|
||||
FxExpression* Code;
|
||||
|
||||
public:
|
||||
FxMapForEachLoop(FName kv, FName vv, FxExpression* mapexpr, FxExpression* mapexpr2, FxExpression* mapexpr3, FxExpression* mapexpr4, FxExpression* code, const FScriptPosition& pos);
|
||||
~FxMapForEachLoop();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
//ExpEmit Emit(VMFunctionBuilder *build); This node is transformed, so it won't ever be emitted itself
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxJumpStatement
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue