- made cutscenes at engine startup work.

This commit is contained in:
Christoph Oelckers 2022-06-04 21:31:19 +02:00
commit c597ba2fef
3 changed files with 12 additions and 4 deletions

View file

@ -3426,6 +3426,7 @@ static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString>& allwads, TArr
}
else
{
I_SetFrameTime();
if (!StartCutscene(gameinfo.IntroScene, SJ_BLOCKUI, [=](bool) {
gameaction = ga_titleloop;
})) D_StartTitle();