- made cutscenes at engine startup work.
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3 changed files with 12 additions and 4 deletions
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@ -3426,6 +3426,7 @@ static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString>& allwads, TArr
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}
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else
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{
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I_SetFrameTime();
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if (!StartCutscene(gameinfo.IntroScene, SJ_BLOCKUI, [=](bool) {
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gameaction = ga_titleloop;
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})) D_StartTitle();
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