use FTranslationID in the model code.
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17 changed files with 29 additions and 24 deletions
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@ -21,7 +21,7 @@ public:
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virtual void EndDrawHUDModel(FRenderStyle style, FSpriteModelFrame *smf) = 0;
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virtual void SetInterpolation(double interpolation) = 0;
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virtual void SetMaterial(FGameTexture *skin, bool clampNoFilter, int translation) = 0;
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virtual void SetMaterial(FGameTexture *skin, bool clampNoFilter, FTranslationID translation) = 0;
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virtual void DrawArrays(int start, int count) = 0;
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virtual void DrawElements(int numIndices, size_t offset) = 0;
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virtual int SetupFrame(FModel* model, unsigned int frame1, unsigned int frame2, unsigned int size, const TArray<VSMatrix>& bones, int boneStartIndex) { return -1; };
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