use FTranslationID in the model code.

This commit is contained in:
Christoph Oelckers 2023-11-09 22:37:59 +01:00
commit c5c822ea75
17 changed files with 29 additions and 24 deletions

View file

@ -21,7 +21,7 @@ public:
virtual void EndDrawHUDModel(FRenderStyle style, FSpriteModelFrame *smf) = 0;
virtual void SetInterpolation(double interpolation) = 0;
virtual void SetMaterial(FGameTexture *skin, bool clampNoFilter, int translation) = 0;
virtual void SetMaterial(FGameTexture *skin, bool clampNoFilter, FTranslationID translation) = 0;
virtual void DrawArrays(int start, int count) = 0;
virtual void DrawElements(int numIndices, size_t offset) = 0;
virtual int SetupFrame(FModel* model, unsigned int frame1, unsigned int frame2, unsigned int size, const TArray<VSMatrix>& bones, int boneStartIndex) { return -1; };