use FTranslationID in the model code.
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17 changed files with 29 additions and 24 deletions
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@ -445,7 +445,7 @@ int IQMModel::FindFrame(const char* name, bool nodefault)
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return FErr_NotFound;
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}
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void IQMModel::RenderFrame(FModelRenderer* renderer, FGameTexture* skin, int frame1, int frame2, double inter, int translation, const FTextureID* surfaceskinids, const TArray<VSMatrix>& boneData, int boneStartPosition)
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void IQMModel::RenderFrame(FModelRenderer* renderer, FGameTexture* skin, int frame1, int frame2, double inter, FTranslationID translation, const FTextureID* surfaceskinids, const TArray<VSMatrix>& boneData, int boneStartPosition)
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{
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renderer->SetupFrame(this, 0, 0, NumVertices, boneData, boneStartPosition);
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