use FTranslationID in the model code.
This commit is contained in:
parent
8c5eb2c807
commit
c5c822ea75
17 changed files with 29 additions and 24 deletions
|
|
@ -364,7 +364,7 @@ int FDMDModel::FindFrame(const char* name, bool nodefault)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void FDMDModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frameno, int frameno2, double inter, int translation, const FTextureID*, const TArray<VSMatrix>& boneData, int boneStartPosition)
|
||||
void FDMDModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frameno, int frameno2, double inter, FTranslationID translation, const FTextureID*, const TArray<VSMatrix>& boneData, int boneStartPosition)
|
||||
{
|
||||
if (frameno >= info.numFrames || frameno2 >= info.numFrames) return;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue