use FTranslationID in the model code.

This commit is contained in:
Christoph Oelckers 2023-11-09 22:37:59 +01:00
commit c5c822ea75
17 changed files with 29 additions and 24 deletions

View file

@ -232,7 +232,7 @@ int FUE1Model::FindFrame(const char* name, bool nodefault)
return index;
}
void FUE1Model::RenderFrame( FModelRenderer *renderer, FGameTexture *skin, int frame, int frame2, double inter, int translation, const FTextureID* surfaceskinids, const TArray<VSMatrix>& boneData, int boneStartPosition)
void FUE1Model::RenderFrame( FModelRenderer *renderer, FGameTexture *skin, int frame, int frame2, double inter, FTranslationID translation, const FTextureID* surfaceskinids, const TArray<VSMatrix>& boneData, int boneStartPosition)
{
// the moment of magic
if ( (frame < 0) || (frame2 < 0) || (frame >= numFrames) || (frame2 >= numFrames) ) return;