use FTranslationID in the model code.
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17 changed files with 29 additions and 24 deletions
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@ -400,7 +400,7 @@ float FVoxelModel::getAspectFactor(float stretch)
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//
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//===========================================================================
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void FVoxelModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, int translation, const FTextureID*, const TArray<VSMatrix>& boneData, int boneStartPosition)
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void FVoxelModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, FTranslationID translation, const FTextureID*, const TArray<VSMatrix>& boneData, int boneStartPosition)
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{
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renderer->SetMaterial(skin, true, translation);
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renderer->SetupFrame(this, 0, 0, 0, {}, -1);
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