- Backend update from Raze
Mostly cleanup and better separation of game/backend concerns.
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30 changed files with 200 additions and 196 deletions
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@ -55,9 +55,6 @@ struct FLatchedValue
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static TArray<FLatchedValue> LatchedValues;
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bool FBaseCVar::m_DoNoSet = false;
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bool FBaseCVar::m_UseCallback = false;
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FBaseCVar *CVars = NULL;
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int cvar_defflags;
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@ -216,8 +216,8 @@ private:
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void (*m_Callback)(FBaseCVar &);
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FBaseCVar *m_Next;
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static bool m_UseCallback;
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static bool m_DoNoSet;
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static inline bool m_UseCallback = false;
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static inline bool m_DoNoSet = false;
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void *m_ExtraDataPointer;
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