- Backend update from Raze

Mostly cleanup and better separation of game/backend concerns.
This commit is contained in:
Christoph Oelckers 2022-06-06 12:09:29 +02:00
commit c62e14d2c1
30 changed files with 200 additions and 196 deletions

View file

@ -55,9 +55,6 @@ struct FLatchedValue
static TArray<FLatchedValue> LatchedValues;
bool FBaseCVar::m_DoNoSet = false;
bool FBaseCVar::m_UseCallback = false;
FBaseCVar *CVars = NULL;
int cvar_defflags;

View file

@ -216,8 +216,8 @@ private:
void (*m_Callback)(FBaseCVar &);
FBaseCVar *m_Next;
static bool m_UseCallback;
static bool m_DoNoSet;
static inline bool m_UseCallback = false;
static inline bool m_DoNoSet = false;
void *m_ExtraDataPointer;