- Backend update from Raze
Mostly cleanup and better separation of game/backend concerns.
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30 changed files with 200 additions and 196 deletions
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@ -55,9 +55,6 @@ struct FLatchedValue
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static TArray<FLatchedValue> LatchedValues;
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bool FBaseCVar::m_DoNoSet = false;
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bool FBaseCVar::m_UseCallback = false;
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FBaseCVar *CVars = NULL;
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int cvar_defflags;
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