- Backend update from Raze
Mostly cleanup and better separation of game/backend concerns.
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30 changed files with 200 additions and 196 deletions
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@ -11158,7 +11158,7 @@ ExpEmit FxLocalArrayDeclaration::Emit(VMFunctionBuilder *build)
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auto zero = build->GetConstantInt(0);
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auto elementSizeConst = build->GetConstantInt(static_cast<PArray *>(ValueType)->ElementSize);
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int arrOffsetReg;
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int arrOffsetReg = 0;
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if (!isDynamicArray)
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{
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arrOffsetReg = build->Registers[REGT_POINTER].Get(1);
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