- replaced SDWORD with int32_t globally.
This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
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27 changed files with 98 additions and 99 deletions
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@ -167,7 +167,7 @@ struct FBloodSFX
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int Pitch; // pitch change
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int PitchRange; // range of random pitch
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DWORD Format; // format of audio 1=11025 5=22050
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SDWORD LoopStart; // loop position (-1 means no looping)
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int32_t LoopStart; // loop position (-1 means no looping)
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char RawName[9]; // name of RAW resource
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};
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