- replaced SDWORD with int32_t globally.

This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
This commit is contained in:
Christoph Oelckers 2017-03-03 19:35:08 +01:00
commit c630b07011
27 changed files with 98 additions and 99 deletions

View file

@ -167,7 +167,7 @@ struct FBloodSFX
int Pitch; // pitch change
int PitchRange; // range of random pitch
DWORD Format; // format of audio 1=11025 5=22050
SDWORD LoopStart; // loop position (-1 means no looping)
int32_t LoopStart; // loop position (-1 means no looping)
char RawName[9]; // name of RAW resource
};