- replaced SDWORD with int32_t globally.

This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
This commit is contained in:
Christoph Oelckers 2017-03-03 19:35:08 +01:00
commit c630b07011
27 changed files with 98 additions and 99 deletions

View file

@ -289,7 +289,7 @@ void FBackdropTexture::Render()
DWORD a1, a2, a3, a4;
SDWORD c1, c2, c3, c4;
int32_t c1, c2, c3, c4;
DWORD tx, ty, tc, ts;
DWORD ux, uy, uc, us;
DWORD ltx, lty, lux, luy;
@ -302,10 +302,10 @@ void FBackdropTexture::Render()
double z1 = (cos(TORAD(z2ang)) / 4 + 0.5) * (0x8000000);
double z2 = (cos(TORAD(z1ang)) / 4 + 0.75) * (0x8000000);
tc = SDWORD(cos(TORAD(t1ang)) * z1);
ts = SDWORD(sin(TORAD(t1ang)) * z1);
uc = SDWORD(cos(TORAD(t2ang)) * z2);
us = SDWORD(sin(TORAD(t2ang)) * z2);
tc = int32_t(cos(TORAD(t1ang)) * z1);
ts = int32_t(sin(TORAD(t1ang)) * z1);
uc = int32_t(cos(TORAD(t2ang)) * z2);
us = int32_t(sin(TORAD(t2ang)) * z2);
ltx = -width / 2 * tc;
lty = -width / 2 * ts;
@ -316,8 +316,8 @@ void FBackdropTexture::Render()
{
a1 = time1;
a2 = time2;
c3 = SDWORD(cos(TORAD(a3)) * 65536.0);
c4 = SDWORD(cos(TORAD(a4)) * 65536.0);
c3 = int32_t(cos(TORAD(a3)) * 65536.0);
c4 = int32_t(cos(TORAD(a4)) * 65536.0);
tx = ltx - (y - height / 2)*ts;
ty = lty + (y - height / 2)*tc;
ux = lux - (y - height / 2)*us;