Merge branch 'master' into float
# Conflicts: # src/g_heretic/a_hereticweaps.cpp # src/p_map.cpp # src/p_mobj.cpp # src/p_things.cpp # src/portal.cpp
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commit
c64eee5b15
104 changed files with 1206 additions and 1073 deletions
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@ -150,8 +150,8 @@ void DEarthquake::Tick ()
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an >>= ANGLETOFINESHIFT;
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// So this is actually completely wrong, but it ought to be good
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// enough. Otherwise, I'd have to use tangents and square roots.
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victim->velx += FixedMul(m_IntensityX << (FRACBITS-1), finecosine[an]);
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victim->vely += FixedMul(m_IntensityY << (FRACBITS-1), finesine[an]);
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victim->vel.x += FixedMul(m_IntensityX << (FRACBITS-1), finecosine[an]);
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victim->vel.y += FixedMul(m_IntensityY << (FRACBITS-1), finesine[an]);
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}
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}
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}
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