Merge branch 'master' into float

# Conflicts:
#	src/g_heretic/a_hereticweaps.cpp
#	src/p_map.cpp
#	src/p_mobj.cpp
#	src/p_things.cpp
#	src/portal.cpp
This commit is contained in:
Christoph Oelckers 2016-03-15 00:16:13 +01:00
commit c64eee5b15
104 changed files with 1206 additions and 1073 deletions

View file

@ -900,8 +900,8 @@ void FPolyObj::ThrustMobj (AActor *actor, side_t *side)
thrustX = FixedMul (force, finecosine[thrustAngle]);
thrustY = FixedMul (force, finesine[thrustAngle]);
actor->velx += thrustX;
actor->vely += thrustY;
actor->vel.x += thrustX;
actor->vel.y += thrustY;
if (crush)
{
fixedvec2 pos = actor->Vec2Offset(thrustX, thrustY);