- changed some data init code to delete the data it wants to initialize first.
- The 'savebuffer' variable still existed? - Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs. - fixed: Starting a new game did not clear the hub statistics array. SVN r3034 (trunk)
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10 changed files with 31 additions and 4 deletions
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@ -549,6 +549,7 @@ int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad,
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exit (0);
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// zdoom.pk3 must always be the first file loaded and the IWAD second.
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wadfiles.Clear();
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D_AddFile (wadfiles, zdoom_wad);
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if (mIWads[wads[pickwad].Type].preload >= 0)
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